Saturday, January 19, 2019

Speed Slalom – Season 2007 – 2008

Saturday, October 20, 2007, 11:33
This news item was posted in Rules category and has 0 Comments so far.

1- As defined on the IFSA requirement (Cf. 5.5), the official competition area for freestyle slalom must be at least forty-two meter long (42m.) and ten meters large (10m). The evolution area (Cf. annexe 6) is composed of two lines of twenty cones each separated by eighty centimetres (80cm). A net is separating the two lines, average size twenty centimetres (20cm) high. The start line is twelve meter away from the first cone. Some two further meters are required for the competitor start area. The finish line is eighty centimetres behind the last cone. The breaking area is minimum ten meters long.

First cone line is drawn perpendicularly to the slalom lines at the first cone level, on both sides of the slalom lines (80cm long total). Last cone line is drawn perpendicularly to the slalom lines at the last cone level, on both sides of the slalom lines (80cm long total).

2- The same area is required to welcome the trainings for the competitors. However more slalom lines recommended. This area has to be next to the competition area and available any time.

3- The equipment must match the IFSA requirement as given in 5.5. All these requirement are compulsory. Speed slalom can’t take place without an electronic chronometer 100th seconds precision.

4- Each competitor will perform two runs of Time Trials. One run following the other. Skaters are skating two by two. In case one skater is alone (end of the list), the area judge will do the other skater.

The skaters are called by the judges to come to the start line. Judge tell them which line of slalom they have to go through. The judge says, “Set”. The skaters need to get ready, and stop moving within five seconds. They should not start skating & crossing the front line for any reason, without begging permission. When both skaters do not move at all, the judge launches the start with electronic signal, time is starting.

There is a false start in case one competitor start running before the signal or can not get ready and stop moving within five seconds, he gets a false start. The run is cancelled and played again. For Time trials, the other competitor continue to run, or can choose to run again. After two false starts, the start is cancelled for this player. The skater will mark a hundred second score for Time Trials.

The skater needs to skate all the cones with a single trick. Example: for one foot forward, the skater needs to be on one foot at the first cone, as well as on the last cone. Both feet on the floor at this moment would provide a penalty.
If a skater knocks a cone, it is one penalty. One cone knocking another cone is not a penalty.
If a skater does not cross one space (in between two cones) and does not knock one of the cones of this space, it is a penalty.
If a skater does perform one foot forward, and put the second foot on the floor, the number of penalty is the minimum of the number of spaces and the number of cones that the second foot did stay on the floor.
If a skater does not cross the finish line, or does really change trick, the time of penalty is 100 seconds.

If something independent from the skater does cross his line of cones, the skater can void the performance, and he can ask to perform it again. If the cones are moving for any reason independent from the skater, the skater can void the performance, and he can ask to perform it again.

The results will display the two time trials performed + the penalties. The best total will be use to rank the skaters among the time trials results. (Shortest time until longest time). In case two skaters get the same best Time Trials results, they will be ranked according to their second result.

5- Performance KO system (Knock out system). The judges are selecting the best 2^n skaters of the time trials (n is an integer), so that 2^n represent minimum fifty per cent of the skaters of the time trials.

The skaters are ordered in KO system display. The sum of the time trials rank of the two competitors = 2^n+1. This organisation of the KO is made so that the greatest skater meets his greatest opponent (according to the time trials) at the latest stage. (Cf. annexe 7)

The skaters are called by the judges to come to the start line. The judge says, “Set”. The skaters need to get ready, and stop moving within five seconds. They should not start skating and crossing the front line for any reason, without begging permission. When both skaters do not move at all, the judge launches the start with electronic signal, time is starting.

In case one competitor start running before the signal or cannot get ready and stop moving within five seconds, he get a false start. The run is cancelled and played again. For Time trials, the other competitor continue to run, or can choose to run again. After two false starts, the start is cancelled for this player. Either he gets a 100 second score for Time Trials, or looses a run for KO.

The Penalty value is 0.2secondsThe skater needs to skate all the cones with a single trick. Example: for one foot forward, the skater needs to be on one foot at the 1st cone, as well as on the last cone. Both feet on the floor at this moment would provide a penalty.
If a skater knocks a cone, it is a penalty. One cone knocking another cone is not a penalty.
If a skater does not cross one space (in between two cones) & does not knock one of the cones of this space, it is a penalty.
If a skater does perform one foot forward, and put the second foot on the floor, the number of penalty is the minimum of the number of spaces and the number of cones that the second foot did stay on the floor.
If a skater does not cross the finish line, or does really change trick, the time of penalty is 100 seconds.

If something independent from the skater does cross his line of cones, the skater can void the performance, and he can ask to perform it again. If the cones are moving for any reason independent from the skater, the skater can void the performance, and he can ask to perform it again.

Each step of the KO display opposes 2 competitors. The competitor winning two runs is winning and by the way eliminates his opponent. The winner of the finale is first, the looser second. The looser of ½ finales are playing a consolation finale to set the third and fourth places. The losers of the ¼ finales are 5th, 6th, 7th, and 8th according to their time trials. Then the losers of 1/8 finale. All the competitors who did not enter the KO system are ranked according to their time trials.

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